app file that you will use to run your game. Keep in mind that your game isn't actually installed yet! Wineskin only created the Mac. Step 7 - create your application! After you choose whether or not to install the Gecko package, your application will install on its own. I'm pretty sure that none of the RCTs need that either. A Gecko package is basically Wineskin's version of Internet Explorer to handle applications that use HTML. NET framework, which RCT and RCT2 do not. A Mono package is required for applications that use the. Step 6 - don't install a Mono package or a Gecko package. Since I'm installing RollerCoaster Tycoon, that's what I named it. Step 5 - give your new application a name. Step 4C - when you're all set, click Create Blank Wrapper. Step 4B - click Update to update the wrapper used to create the Windows bottle. However, as of July 10 2012, the latest engine is 1.5.8. At the time this was written, the latest engine was 1.5.3. Step 4A - click the plus icon to install an engine to create your application. For the sake of convenience, you should move it to your Applications folder. The application will appear in your Downloads folder. Step 2 - insert your install disc in your optical drive. I have successfully gotten both games to work with the following Wineskin engines.
#Wineskin tutorial mac os x
In this tutorial, I will be using Wineskin to install RollerCoaster Tycoon Deluxe (RCT1 + expansions) on my Macbook Pro running the latest version of Mac OS X 10.7 "Lion" and 10.8 "Mountain Lion". Now, I'm answering a second question - How do you run RCT and RCT2 on Mac OS X? I mean, they're Windows-only applications, so you'd think that they'd only run on Windows, right? So, as you probably know, I wrote a guidebook on the basics of NoLimits to answer the question, "How do I use NoLimits?".